Alphabet chart
A clear A–Z chart with matching capital and lowercase letters for pointing, comparing and finding familiar names.
Explore A and a through looking, playful marks and a short shared game. Capital A has two sloping sides and a bar between them. The lowercase a in our Andika font has a rounded body and a short stem; a printed book may use another form. Compare the actual shapes instead of expecting every a to look identical. Choose one part of the pack rather than expecting every page to be completed in one sitting.
Recognise capital A and lowercase a, compare their shapes and find them among other printed letters.
Cover most of the letter hunt and offer just two choices. Keep the A / a model visible, and let an adult make the marks while your child points.
Try a little moreCompare A with H: both have a joining bar, but their sides behave differently. Turn an A upside down and talk about what changed, then put the model back upright.
Look for a in a family name or on an apple label. An apple, ant and acorn are example words; use a real apple or a familiar photograph so the conversation has a concrete starting point. These are original recognition resources, not a school phonics programme or a developmental test.
The matching forms are A and a. The hunt has six target cells; their numbers are listed on the adult activity page. The example words apple, ant, acorn begin with a. Accept pointing or a description when the child is still learning the letter name.
A a
Choose your vocabulary and paper size, then download the PDF. Print at actual size or 100%. Use the low-ink option for outline activities; colour-name cards still need their colour to teach the word. Cut-and-stack mini-books are available in the flashcard maker.
A clear A–Z chart with matching capital and lowercase letters for pointing, comparing and finding familiar names.
Printable A–Z cards with capital and lowercase pairs for small, playful letter-recognition sessions.
Small matching games for noticing letters, with easy starting points and ideas to make a familiar game harder.